/** LabeledMarker Class** Copyright 2007 Mike Purvis (http://uwmike.com)* * Licensed under the Apache License, Version 2.0 (the "License");* you may not use this file except in compliance with the License.* You may obtain a copy of the License at* *       http://www.apache.org/licenses/LICENSE-2.0** Unless required by applicable law or agreed to in writing, software* distributed under the License is distributed on an "AS IS" BASIS,* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.* See the License for the specific language governing permissions and* limitations under the License.** This class extends the Maps API's standard GMarker class with the ability* to support markers with textual labels. Please see articles here:**       http://googlemapsbook.com/2007/01/22/extending-gmarker/*       http://googlemapsbook.com/2007/03/06/clickable-labeledmarker/*//** * Constructor for LabeledMarker, which picks up on strings from the GMarker * options array, and then calls the GMarker constructor. * * @param {GLatLng} latlng * @param {GMarkerOptions} Named optional arguments: *   opt_opts.labelText {String} text to place in the overlay div. *   opt_opts.labelClass {String} class to use for the overlay div. *     (default "LabeledMarker_markerLabel") *   opt_opts.labelOffset {GSize} label offset, the x- and y-distance between *     the marker's latlng and the upper-left corner of the text div. */function LabeledMarker(latlng, opt_opts){  this.latlng_ = latlng;  this.opts_ = opt_opts || {};  this.labelText_ = this.opts_.labelText || "";  this.labelClass_ = this.opts_.labelClass || "LabeledMarker_markerLabel";  this.labelOffset_ = this.opts_.labelOffset || new GSize(0, 0);    this.clickable_ = this.opts_.clickable || true;    if (this.opts_.draggable) {    // This version of LabeledMarker doesn't support dragging.    this.opts_.draggable = false;  }    GMarker.apply(this, arguments);}// It's a limitation of JavaScript inheritance that we can't conveniently// inherit from GMarker without having to run its constructor. In order for // the constructor to run, it requires some dummy GLatLng.LabeledMarker.prototype = new GMarker(new GLatLng(0, 0));/** * Is called by GMap2's addOverlay method. Creates the text div and adds it * to the relevant parent div. * * @param {GMap2} map the map that has had this labeledmarker added to it. */LabeledMarker.prototype.initialize = function(map) {  // Do the GMarker constructor first.  GMarker.prototype.initialize.apply(this, arguments);    this.map_ = map;  this.div_ = document.createElement("div");  this.div_.className = this.labelClass_;  this.div_.innerHTML = this.labelText_;  this.div_.style.position = "absolute";  this.div_.style.cursor = "pointer";  map.getPane(G_MAP_MARKER_PANE).appendChild(this.div_);  if (this.clickable_) {    /**     * Creates a closure for passing events through to the source marker     * This is located in here to avoid cluttering the global namespace.     * The downside is that the local variables from initialize() continue     * to occupy space on the stack.     *     * @param {Object} object to receive event trigger.     * @param {GEventListener} event to be triggered.     */    function newEventPassthru(obj, event) {      return function() {         GEvent.trigger(obj, event);      };    }      // Pass through events fired on the text div to the marker.    var eventPassthrus = ['click', 'dblclick', 'mousedown', 'mouseup', 'mouseover', 'mouseout'];    for(var i = 0; i < eventPassthrus.length; i++) {      var name = eventPassthrus[i];      GEvent.addDomListener(this.div_, name, newEventPassthru(this, name));    }  }}/** * Move the text div based on current projection and zoom level, call the redraw() * handler in GMarker. * * @param {Boolean} force will be true when pixel coordinates need to be recomputed. */LabeledMarker.prototype.redraw = function(force) {  GMarker.prototype.redraw.apply(this, arguments);    // Calculate the DIV coordinates of two opposite corners of our bounds to  // get the size and position of our rectangle  var p = this.map_.fromLatLngToDivPixel(this.latlng_);  var z = GOverlay.getZIndex(this.latlng_.lat());    // Now position our div based on the div coordinates of our bounds  this.div_.style.left = (p.x + this.labelOffset_.width) + "px";  this.div_.style.top = (p.y + this.labelOffset_.height) + "px";  this.div_.style.zIndex = z; // in front of the marker}/** * Remove the text div from the map pane, destroy event passthrus, and calls the * default remove() handler in GMarker. */ LabeledMarker.prototype.remove = function() {  GEvent.clearInstanceListeners(this.div_);  this.div_.parentNode.removeChild(this.div_);  this.div_ = null;  GMarker.prototype.remove.apply(this, arguments);}/** * Return a copy of this overlay, for the parent Map to duplicate itself in full. This * is part of the Overlay interface and is used, for example, to copy everything in the  * main view into the mini-map. */LabeledMarker.prototype.copy = function() {  return new LabeledMarker(this.latlng_, this.opt_opts_);}